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SHELL: A Hollow Hack of RUNE
by Kaid Brenen Sacander

Nor blade nor claw makes Nomads quake, 
Ruin follows in their shell-strewn wake. 
Death for them is not the end; 
They walk astride it as a friend.

In SHELL, you play as a warrior bug, wandering the tunnels and caverns of a subterranean world. Your path will wind through dying kingdoms, twisted dangers, and the shadow of terrible insectile beasts. Though you may appear similar to other bugs, you are not like them; YOU CAN NEVER TRULY DIE. Some part of you carries power, a power to defy death, to cast down the mighty and bind their own strength to your own.

What's Included:

  • SHELL Rulebook (in both singles and spreads): Includes all the rules you need to play, a starter Realm to explore, and optional rules (two-player co-op rules, Hard Mode rules, and how to adapt RUNE and REAP Realms for use in SHELL)
  • SHELL Print Assets: Character sheets, a 5x5 combat grid, and item cards
  • SHELL Saintsmoor Realm Sheet: All the Realm-specific rules for your first adventure, a printer-friendly map of the Realm, and item cards for the equipment you may find while adventuring.
  • Saintsmoor Realm Map: A full-color image of the map of the starter Realm

What's New?

SHELL has made a few changes to RUNE's rules to make it feel more like the bug adventuring video games it was designed to emulate:

  • Shells: Choose one of eight ancestries from whence the source of your ability to defy death originates. Each has their own unique ability and rules for what happens when they die and resurrect.
  • Masks: A category of gear that have both advantages and drawbacks for customizing your combat build. They're like classes in other TTRPGs, or the Crests in Silksong.
  • Multi-Region Realms: Just like how the maps in the Hollow Knight games are separated into separate areas with distinct environments and foes, the Realms of SHELL are separated into multiple Regions, each with their own rules and clocks that interact with those of the whole Realm.


SHELL is heavily inspired by and an unapologetic love letter to Hollow Knight and Hollow Knight: Silksong, by Team Cherry. This TTRPG would never have been made if Team Cherry hadn’t poured such love and passion into making Hallownest and Pharloom such fascinating settings. Please support them by purchasing their video games.

This product was Carved by RUNE, based on the RUNE TTRPG by Gila RPGs. This product is not affiliated with Gila RPGs, or Spencer Campbell, in any way.


Purchase

Buy Now$10.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $10 USD. You will get access to the following files:

SHELL (singles).pdf 28 MB
SHELL (spreads).pdf 28 MB
SHELL Print Assets.pdf 412 kB
SHELL Saintsmoor Realm Sheet.pdf 2.7 MB
Saintsmoor Realm Map.png 5.5 MB

Community Copies

Support this game at or above a special price point to receive something exclusive.

Community Copies

If you can't afford to buy a copy of this game, please take one of these community copies!  For each copy of SHELL bought at full price, another two community copies will be added.  If you're in a really tight spot and there are none available, feel free to request more copies be added.

Development log

Comments

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(1 edit)

I notice that your attempts in a game jam has gone… unnoticed. Curious on your thoughts about it?

EDIT: Sorry if I sound rude with this question.

It's a bit disheartening, but understandable.  I'm a pretty small-time creator, and only really advertised through BlueSky posts, so it stands to reason that it didn't get a lot of traction. I just don't really have the energy or focus to try to be more aggressive 

There were a couple of posts in the jam topics with great ideas, though. I'm hoping they still end up making the projects they were working on, because I'd love to see them.  I can't think of a greater honor any TTRPG can receive than enthusiastic fans making their own content for it.

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Yeah. Same. Wonder what was the prize to the winner of the jam… since you’re the only participant. And you started the jam.

EDIT: Also, I’m surprised that you’re charging money for a Hollow Knight derivative (well, the flavorings of one, not exact since you made your own lore and all). And I get it, lot of effort making it. But still, a bit of a surprise. Just pointing to at out.

There wasn't a prize for the jam; it was more an open invitation to make third-party content for the game, much like many other TTRPG jams (or at least those I've been part of).

I've been careful to not include any official art, names, properties, etc. from the Hollow Knight games in any of my SHELL works, and have done my best to follow Team Cherry's guidance on fan works/merchandise from their FAQ. I've also been very open in all of the legal notices in SHELL that this is inspired by their work, and encourage everyone to go buy their video games, because this TTRPG wouldn't exist if it wasn't for them. 

Still, if I ever get any indication that Team Cherry is not happy with what I'm doing, I'll either make SHELL completely free or take it down entirely.  Same if I ever heard that Spencer Campbell didn't like that I made a hack of his game RUNESHELL has always been a labor of love that tried to emulate the video games I enjoy in a tabletop RPG format with rules I thought would fit the HK gameplay very well.

Yeah. And I can tell there’s a lot of effort you made for this game, especially with the art and the lore you did. Pretty cool, not gonna lie. And the starter Realm you made for it is pretty beefy as well. That must have took a lot of effort.

Didn't expect to see a Hollow Knight inspired version of Rune. Would be interested in a copy.

Just added a few more community copies; hopefully you can grab one! If you like it, let me know how your game went and leave a review. If it sparks some ideas of your own, consider joining the SHELL TTRPG Jam to share it!

Thanks, man. Snagged a copy. Will review.

very eager to see what you came up with! rn I’m out of budget but I’ll come back later.

(+1)

Oh, well you're in luck! I just added some Community Copies this morning, so feel free to grab one. 

I’m too slow for the community. Old man problems, I guess. Hope you’re doing alright and I dearly appreciate the support!

I just added a few more; hopefully you can snag one!

this time it worked, thank you. I’m writing up some feedback if you would like me to share. mostly clarity but also some autism-driven insights that you don’t have to follow. but I’m only 35 pages in so far.

I'd love to hear it!

(+1)(-1)

Hi! Any chance there are some community copies available?

Yep! Just added a few. If you like it, leave a review and let me know how your game went! 

Thanks a ton!

(-1)

hi there

Any community copies available please

Yep! Just added a few! All I ask in exchange is that if you like it, leave a review and let me know how your game went!

Thank you

Really cool game, Kaid! Cool take on Hollow Knight!

Thank you so much!